Development Update: Fortified

At Gala Games, we believe that you deserve to know how games are built. This is why we have always kept the community informed about the development of Mirandus, held AMAs on Mirandus and Town Star, and have plans to bring other developers in to speak with the community. We believe you should “know how the sausage is made” as it is said by Michael McCarthy.

This is why we are excited to bring you a development update for Fortified, the first Tower Defense game to come to the Gala Games network, is proceeding apace! As the community is aware, the Level 1 towers (some of them, in any case) have been released to the node network and the Arrow Towers have been put on sale in the Fortified Store. However, there is a LOT more coming. In the game itself, land tiles have been defined and function flawlessly, while the tower attack logic has been integrated for single target attacks (like the Arrow Towers), area-of-effect attacks (like the Siege Towers), and aura attacks (like the Poison Tower). Towers are, rather unsurprisingly, the cornerstone of a tower defense game. However, Fortified is going to have a lot more.

In addition to the towers, the basic land types are in the process of being defined. Plots of land, of varying sizes, have various points of entry which must be defended. Some land may have many different points which must be defended, while others may have only one or two points at which the enemy can seek to attack your stronghold. These enemies, upon entering your land at one of your entry points, will proceed by the most direct path they can find, taking into effect your fortifications and obstacles they may encounter. If they can’t find a path, they will make one. You don’t want to be near them when they break through!

In addition to the fundamental movement of units, the various upgrade trees and construction methodologies for the towers have been defined. Towers and buildings have been set up with starter stats so simulations can be run, which allows the developers to test the various updates and make incremental improvement on the logic and function of the units, buildings, and landscape components.

Here is a short video of one of the testing of some of the logic.

Note: THIS IS NOT WHAT FORTIFIED WILL LOOK LIKE — THIS IS SIMPLY A UNIT LOGIC TEST.

This week, more towers will be dropped to the Gala Games Node Operators in preparation for the next stage of development. Right now the game developers working on Fortified are working closely with Gala Games Engineers to connect the various blockchain components of the Gala Games Network, as well as some groundbreaking soon-to-be-revealed protocol-level tech.

The next phase of development is a deep dive into the look and feel of the game. Once the basic function has been completed and refined, then a deep graphical and animation treatment is required. It is during this phase that steps to bring the game closer to the previously release graphical targets will take place.

Gala Games is committed to growing and expanding the Gala Games Ecosystem, and we look forward to more releases to show you more of what is taking place!

There is a LOT more coming for the Gala Games ecosystem, so make sure to keep in touch, watch the Discord (http://galagames.chat) and get ready for more interesting news! Follow Gala Games on Twitter, Facebook, Instagram or in our Discord!